Small, cunning and slippery, goblins are a common sight on any street in Ravnica. Goblins are often recognized for the ability to adapt and their adeptness at a number of tasks, and its not uncommon to find a goblin working any sort of imaginable position, though their noted impulsiveness and curiosity often gets them into trouble. Many other races see goblins as obnoxious – and often expendable – beings, a dumb race fit only for cheap labor and menial tasks. But goblins have proven themselves surprisingly versatile and clever, and a wise person will judge a goblin by his character rather than by other members of his race.
Goblins are generally small, most staying around 3 & 1/2 feet tall, though some goblins have been known to get is tall as 4 feet, and an occasional goblin will sometimes get just under 5 feet. Their bodies are lanky and usually thin, giving them a nimble appearance. Goblins rarely have any hair on their bodies, though some female goblins can grow manes of wiry hair ranging from black to dark gray. Goblin skin are always in some green hue, and they have large batlike ears that sweep back from their heads.
Goblins are primarily experience-seekers, motivated by their personal passions and spur-the-moment ideas. Rarely introspective, goblins tend to be ruled by their whims and feelings, sometimes making them reckless and seemingly stupid. Yet goblins can also be surprisingly focused when they set their minds to something that intrigues them, and can become exceedingly single-minded and determined once settled on some task or project. Because of this, they will often willingly take on jobs and tasks that other races would find too dangerous or demeaning, such as chimney-sweeps of the tallest buildings or performing maintenance work on highly unstable blistercoils. Goblins do not tend to live long lives, most rarely living to old age, and thus see the world as a dangerous place where one must live life to its fullest before getting offed.
Because of their natures, goblins tend to be included in guilds where their passions can be channeled. The Cult of Rakdos and the Izzet League contain the most goblin members, with the former allowing indulgence in their deepest and most depraved spurts of experience-seeking (the majority of the Krokt clan swear fealty to the cult), and the latter drawing in the more inquisitive and studious goblins with a passion for creation and discovery. Some goblins who feel the pull of a higher calling and a need to risk their lives for the sake of others will join the ranks of the Boros Legion, where their quick reflexes and zeal make them excellent soldiers. The Gruul find many goblins among their tribes that crave the wanton destruction and primal fury of tearing down a society that sees them as little more than pests and vermin.
Goblin Racial Traits
- -2 Strength, +4 Dexterity, -2 Charisma Goblins are incredibly nimble and fast, but physically weak and often unpleasant to be around.
- Small Size Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Speed Goblins are fast for their size, and have a base speed of 30 feet.
- Integrated Goblins gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.
- Master Tinker Goblins gain a +1 bonus on Disable Device and Knowledge (engineering) checks, and are also treated as proficient with any weapon they have personally crafted.
- Mountaineer Goblins are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
- Kneecapper Goblins gain a +4 racial bonus on combat maneuver checks to trip an opponent.
- Low-light Vision Goblins can see twice as far as humans in dim light.
- Languages Goblins begin play speaking Ravi and Goblin. Goblins with high Intelligence scores can choose from the following languages: Elven, Draconic, Gruul, Tauran, Undercommon, and Viashino