Kraul

This strange creature bears certain similarities to a centaur, though its small stature, thorax body, clicking legs and buglike head certainly set it apart.

Kraul CR 1/3
XP 135
Kraul warrior 1
N Medium monstrous humanoid
Init +5; Senses darkvision 60 ft; Perception +2


DEFENSE


AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
HP 10 (1d8)
Fort +4, Ref +1, Will +2


OFFENSE


Speed 40 ft.
Melee greataxe + 3 (1d12 +2/x3)
Base Atk +1; CMB +3; CMD 14 (18 vs. trip)


STATISTICS


Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 6
Feats Improved Initiative
Skills Climb + 6, Handle Animal -2 ( +2 with insects), Perception + 2
SQ quadruped
Languages Kraul


ECOLOGY


Environment underground
Organization solitary, pair, clutch (3-8) or swarm (9-100)
Treasure NPC gear (greataxe, other treasure)

Kraul are an insectile teratogen race that dwell in the deepest, darkest corners of the Undercity. Very little is truly known about the kraul, as they prefer to remain isolated from even their fellow denizens of Old Rav. Some have been known to work with Golgari Swarm, due to their affinity for insects and appreciation for mold and fungi, but most kraul are independent of the guilds. Kraul society seems to be caste-based, as many of its members that communicate with others claim to be on the “outsider tier” and refuse to say more about their insular culture. Most of these kraul are scavengers, hunters and warriors.

Kraul Characters

Kraul are defined by their class levels – they do not have racial Hit Dice. All kraul have the following racial traits.

  • +2 Con, -2 Int, +2 Wis: Kraul are sturdy and have good common sense, but lack an understanding of things outside their limited domain.
  • Natural Armor: Kraul have a chitinous outer shell, granting them a +2 natural armor bonus to their AC.
  • Quadraped: Kraul possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. Unlike most quadrupeds, kraul do not have to be Large size to have this ability.
  • Insect Empathy: Kraul get a +4 bonus to Handle Animal checks made to deal with insects.
  • Languages: Kraul begin play speaking only their own language. Kraul with high enough intelligence can choose from any of the following languages: Elven, Gruul, Undercommon and Ravi.

Kraul

Ravnica Revisited Booster